The story begins with a boy named Naiee standing at the tombstone of his dead mother, who drowned at sea while he was unable to save her. All of the in-game dialogue is spoken in a fictional language based on Lebanese Arabic, thus the story is conveyed through actions, gestures and expressions. Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes his way around). The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The controller triggers cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The brothers are moved individually by two thumbsticks on the controller. ![]() It has sold more than 800,000 copies as of January 2015.īrothers: A Tale of Two Sons is presented from a third-person view overlooking the two brothers. The game is often mentioned as an example of artistry in video games due to its heavy narrative. The narrative takes place in a fantasy world filled with fictitious creatures such as orcs and trolls, where two young brothers set out on a journey to find a cure for their father's illness. I have had many, many AAA titles over the years that have not given me a fraction of the enjoyment that Brothers has.Brothers: A Tale of Two Sons is a 2013 adventure game developed by Starbreeze Studios and published by 505 Games for Xbox 360, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox One, iOS, Android, Windows Phone, Nintendo Switch, and Amazon Luna. It could be likened to Journey and Flower but I found those two boring and thought Brothers was miles better than them. Despite its short length, Brothers remains one of my favourite game experiences and I consider it a masterpiece. One of the few games I have replayed and no doubt I will play it again in a couple of years. A lovely short game that you won't regret buying. The puzzles are simple, you might have to ponder them for a minute, or two at times but they are simple and if they were challenging it would slow down the adventure too much and that's what this game is - an adventure. You will be constantly active in gameplay, it's not a visual novel but it just leaves that feeling of a completed story. It's hard to describe a game like this but when I finish it, it feels like I have just sat through one of my favourite films. I found Y's Origin to be amazing for this harmony of game elements too. I always find that games that feel whole like this are often the most immersive and therefore most enjoyable. The gameplay, story, sound and graphics fit together perfectly. The graphics and sound are very fitting for the game and the world varies a lot in design from stage, to stage and some fun little means of transport are occasionally thrown in. The game is foreign language but there is virtually no dialogue and it plays out a beautiful story. I don't know if a game has been done this way before but it was new to me and fun. This makes for some funny brain frying moments when the brothers swap sides on the screen and it is a great mechanic. 1 joystick and shoulder button for one brother and 1 joystick and shoulder button for the other. So anyway the game is a short puzzle game, around 4 - 5 hours. ![]() I played this on PS4 originally and didn't even notice a difference. I can't understand the 3/10 score here due to a few graphical elements that haven't come over in the port. I can't understand the 3/10 score here due to a few graphical elements that haven't As usual my reviews are based on cost to enjoyment ratio. As usual my reviews are based on cost to enjoyment ratio.
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